However, the developer has stated the game is intended for 4K/30FPS
Insomniac Games has detailed some the graphical modes available in its upcoming game, Ratchet & Clank: Rift Apart. graphical modes and one of them will allow the game to be played in 60 frames per second (FPS).
According to an interview with Japanese site Famitsu, the developer revealed that Ratchet & Clank: Rift Apart will give players the choice of either playing the game in 4K/30FPS will be available, or at 60FPS with a lower frame rate which has not yet been specified.
The developer also spoke about how the series had originally been developed to run at 60FPS during the PS2 era, and only switched over to 30FPS after the release of the PS3. They also noted that while Ratchet & Clank: Rift Apart supports a higher frame rate, it was actually built with 30FPS in mind.
“In this game, we’ve focused on balancing the comfort of the action with beautiful graphics while allowing players to choose between two different resolutions and frame rates,” the developer said. “From the second half of the PS3 [we] made the choice to make the graphics beautiful by discarding the 60FPS of the PS2 era and making it 30FPS, and the gameplay has actually been made on the premise of 30FPS.”
Alongside these graphical options, Ratchet & Clank: Rift Apart will make use of the PS5’s SSD, which allows for instantaneous loading. Gameplay up until this point has showcased the duo being transported between worlds in mere seconds.
During GamesCom Opening Night Live, fans were treated to just under eight unedited minutes of Ratchet & Clank: Rift Apart gameplay, which showcased the game’s stunning visuals through the power of the PS5, running at the developer’s intended 4K/30FPS mode.